Wednesday, 24 November 2021

Wednesday Written Update 04 (4 weeks post 1.0)

 Welcome, Welcome,


It's been a month since the first release already and boy did that fly by fast.
I realised only yesterday that the next release would drop exactly on Christmas day, which wasn't intended and I'm now considering delaying it by a week so it doesn't overlap with that.
Nothing decided yet, we'll see.

This week was mostly spent on bringing life to the new areas, with NPCs, dialogues and scene setups, so I don't have much to show, yet.

This is going to be an extremely short blogpost but I don't have much else to say.
Next week should have more previews as I'll be focusing on making scenes this week.

See you next Wednesday.

Wednesday, 17 November 2021

Wednesday Written Update 03 (3 weeks post 1.0)

 Welcome, Welcome,

This week has been a bit slow and was mostly spent writing and overhauling the crafting system. (I'll go deeper into details further down)

I still have some cute previews to show however, like this one, involving a cute elf that you'll be able to meet in the next update:

I wonder what she's looking for...


And here's an upcoming quest giver who has more than just a few lines of dialogues to offer:





More on the crafting system:

Weapons:

Initially, I had intended for the equipment system to be linear. (Get stronger and stronger weapons/armours with no nuance.)

But after putting some thought into it, it turns out I just don't like that kind of linear system as it leaves very little place for player choice and doesn't help with fight designs further down the line.

The new system will have a better looking and faster crafting menu and will follow a kind of "Monster Hunter"-esque design where each playable character will gain access to a set of weapons that can be improved individually to a maximum of 5 times.

What that means in short is that each weapon will have unique traits (higher defensive stats but less damage, higher armour piercing but less maximum damage, lower armour piercing but more maximum damage, etc, etc) which makes weapons more situational and keeps early game weapons viable throughout as long as you upgrade them.

Armour:

Armour however will become entirely linear. Each character will have a specific set of armour that can be improved in a linear fashion. Accessories/UnderW/Jewelry won't change.

That's it for this week which was heavier on game design than anything else, but I'm trying to make an engaging game here and that's a long process as well.
Speaking of which, if you have any feedback (especially regarding gameplay) you'd like to communicate, you can drop by the discord server and give it.

See you next Wednesday.



Tuesday, 9 November 2021

Wednesday Written Update 02 (2 weeks post 1.0)

 Welcome, Welcome,

What did I do this week? This:

-Entirely done mapping the rest of the Ensung region.

Note: This amounts to about 120 maps. Most other regions will take as many or fewer maps so that's a pretty good pace.

-All upcoming affection dialogues/scenes are done being written

-Two more side scenes are done being written

-Lots of small things like work on quests/NPCs/etc

-There is now an option to skip the intro. 

-Every bug that has been reported from the previous ver (1.0) so far has been fixed

 

More upcoming:

Control mode: As of now, the player has control over most of the scenes except for some of Elvira's (as she is meant to be wild and unpredictable.), I have, however received some feedback that this was unfun and frustrating to some.
Introducing control mode, which you'll be able to toggle as you start the game, basically while in control mode, you will be able to pick whether or not Elvira engages other people sexually every time she would do it on impulse outside of control mode.

Lore Book: The world is vast and full of curiosities, and some terms you see in game might be puzzling upon first reading. As the game is written from the point of view of people who inhabit the world, it is sort of awkward to dwell on exposition within the game, the Lore Book will give you all the information an average citizen of the Twins should know regarding races, conventions, religion and places of interest.
You do not need to read the pages of the Lore Book to play the game, but for people who want to know just a bit more, then it should come in handy.

Here's an example of a page, this one is a quick overview on elven biology:



And with that out of the way, see you next Wednesday for our next update.

Tuesday, 2 November 2021

Wednesday Written Update 01 (1 week post 1.0)

Welcome, Welcome,


The discord server has been up for a few days now. Feel free to join (invite available to the right of the page) if you feel like seeing some sporadic devposting and staying updated all in one convenient place.

As for the development, this week has been quite productive:

-Almost done mapping the entire southern area of the Ensung region.

-The two new affection/dialogue scenes for Vanari have been written

-The follow-up mega scene (basically 3 scenes in one) involving the temple's Mother Superior is done being written and shot. (not fully implemented yet.)
(This will actually be a follow up on the Main Quest so disregard last week's comment on no main quest progression, there will be some, although not a lot.)

As a treat, have this cool shot of our protagonist bonding with the Mother Superior.

In case you missed it, yes, she is very short. (And horny.)


-One of the four upcoming side scenes (involving Elvira) is done being written and shot. (not implemented yet.), it has nearly 50 unique CGs and I tried restricting myself somewhat. But it should be worth it.

And another preview, because I'm generous like that:


















Elvira gets into stripping, surprising absolutely... nobody.

-Plus some more misc stuff that I'm not going to spoil.

All in all a satisfactory week, there is still much to do but the 8 week-deadline should hold.


See you next wednesday for another update.

Wednesday Written Update 11 (11 weeks post 1.0)

 Welcome, welcome As I've told the people over at the discord, I'm currently having personal issues that keep me from working on the...